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Minion masters ranks
Minion masters ranks











minion masters ranks

This grants the sphere minion a +2 circumstance bonus to Spot and Search checks in addition, the sphere minion cannot be flanked. Creatures can resist with a successful Will save.Īll-Around Vision (Ex): At 2nd-level, the sphere minion grows accustomed to its eye stalk. Telekinesis: The sphere minion can move objects or creatures, as per the spell.Disintegrate: The target must succeed at a Fortitude save or be affected as though by the spell.The target suffers 2d6+6 points of damage if his saving through succeeds. Finger of Death: The target must succeed at a Fortitude save or be slain as though by the spell.Flesh to Stone: The target must succeed at a Fortitude save or be affected as though by the spell.The target must succeed at a Will safe to resist.Įye Stalk III (Su): At 5th level, the sphere minion can choose one of the following abilities for the eye stalk: Slow: This works like the spell, except that it affects one creature.Charm Monster: The target must succeed at a will save or be affected as though by the spell.Fear: The target must succeed at a Will save or be affected as though by the spell.The target must succeed at a Will safe to resist.Įye Stalk II (Su): At 3rd level, the sphere minion can choose one of the following abilities for the eye stalk: Sleep: This works like the spell, except that it affects one creature with a number of HD up to the character level of the sphere minion.Inflict Light Wounds: This works just like the spell, causing 1d8+5 points of damage (Will half).Charm Person: The target must succeed at a Will save or be affected as though by the spell.Each has a range of 50 feet and a saving throw DC of 10 + sphere minion class level + Charisma modifier.Įye Stalk I (Su): At 1st level, the sphere minion can choose one of the following abilities for the eye stalk: The sphere minion can use each eye stalk a number of times per day as described in the Sphere Minion Advancement Table.Įach ray resembles a spell as though cast by a sorcerer of a level equal to 5 + the sphere minion's class level but follows the rules for a ray (see Aiming a Spell. Unlike a beholder, the sphere minion can aim his eye stalks in any direction without problems. Weapon and Armor Proficiency: Sphere minions gain no new proficiency with any weapons, armor, or shields.Įye Stalks (Su): As he gains experience, a sphere minion grows eye stalks. Class FeaturesĪll of the following are Class Features of the sphere minion prestige class. Skill Points at Each Level: 2 + Int modifier. The sphere minion's class skills are Bluff, Concentration, Craft, Intimidate, Knowledge (arcana), Listen, Profession, Search, and Spot. Skills: Knowledge (arcana) 8 ranks, Spot 4 ranks.Race: Any humanoid or monstrous humanoid.To qualify to become a Sphere Minion, a character must fulfill all the following criteria: They cloak their appearance under thick hoods or use Illusion magic to remain hidden, revealing themselves only to other cultists or when they want to use their eye stalks to attack someone. Sphere minions are also found in human cities, performing secret business for their masters.

minion masters ranks minion masters ranks

They scout terrain in preparation for an assault by beholders.

minion masters ranks

Sphere minions are occasionally found outside the (relative) safety of beholder warrens. Monks possess the right mindset, but fighters, rogues, and members of the other martial classes make poor candidates for the class. Although they must devote a large percentage of their time learning arcane theory to be considered by the Great Mother, some clerics also make good sphere minions. Wizards, sorcerers, and bards are most likely to become sphere minions, because they have an understanding of the arcane forces that beholders employ. The other slaves view them with awe and envy, for the sphere minion has been touched and changed by the Great Mother. Beholders treat sphere minions slightly better than the other slaves, but they still look at them with disgust and disdain. They are the masters and elite among the slaves, preaching the message of the Great Mother and the superiority of beholderkind. Through constant brainwashing and exposure to beholders, they lose any sense of their former identity, making obedience to their masters the only goal worth pursuing. The sphere minion is typically one of the many slaves that belong to a beholder community. By venerating the Great Mother of the beholders, they hope to receive her blessings. They look at their own bodies, with only two feeble eyes and flawed, crude limbs and are filled with disgust. To these people, beholders are the perfect beings that have reached the pinnacle of evolution. Among some humanoids and monstrous humanoids, insane individuals worship the terrible gods of the beholders.













Minion masters ranks