

We’re still aiming for a Miyazaki-inspired kind of world, but with a few other surprises thrown in… Second, we wanted to have the overall story arc be more satisfying, but also with more focus on each individual NPC. First, Sandrock will have a similar pathos to My Time at Portia, but offer a completely new experience with new types of gameplay. On top of that, we really wanted to include a form of multiplayer that would really meet expectations for our players, and My Time at Portia’s programming structure just didn’t support that.

We required better graphics, better optimization, more story, and more satisfying gameplay systems: basically, we needed better production values across the board. But as we delved deeper into game production, we realized that in order to fully express the tale of Sandrock, we needed to start from scratch. When we started working on Sandrock, it was supposed to be a downloadable addition to My Time at Portia. Here’s an overview of the game below, along with its reveal trailer: You can read more details about the crowdfunding campaign over here. multiplayer), and are seeking a total of $100,000 from supporters. This follow-up RPG will see players settling in the deserted town of Sandrock – which they must revitalize by gathering materials and reuniting its residents!įor now, the game’s developers have also opened a Kickstarter to help fund further features (e.g. Pathea Games has announced My Time at Sandrock, which is aiming to launch on Nintendo Switch and other consoles in Summer 2022. Enjoyed My Time at Portia on Nintendo Switch? Well, you’ll be happy to know that an official sequel is now in the works!
